SimCoaster offers the amusement park enthusiast a chance to manage a theme park from the ground up and while the concept is admirable, execution is not problem-free. Although filled with a mix of goal-inspired tasks, challenges, coasters, carnival rides, and people management, the game never achieves that feeling of true realism sought by simulation fans.
The irritant most immediately noticeable is the weird 'helper,' a spherical blue being with a bland but cheerful mid-western woman's voice, who materializes in the lower right-hand corner of the screen every 30 seconds. Whether it's an emergency, such as employee revolts or rides breaking down, or a park shortcoming, like lack of food vendors or high prices, this munchkin is always there.
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The problem is not merely cosmetic and messages delivered by this weird little helper sum up the general feeling of the game -- dull. During gameplay, you're constantly bombarded with advice like 'Build a training room and educate your staff!' or 'The bathrooms are getting messy. You should make sure a janitor is patrolling and have him stop in.' You must constantly consult with the president, the human resources department, the accountant, and anyone else with half an interest in park management -- but the name of the game is SimCoaster, not SimBusiness 101.
Despite the many challenges that test your park-managing abilities and spice things up, such as 'Hot Dog over-stock problem,' 'Customer Satisfaction Drive,' or the 'Employee Satisfaction Drive,' most are tasks that competely fail to trigger any excitement.
The theme park isn't without some interest, though, as the tracks of the various coasters can be bought pre-fabricated or designed in nearly any ridiculous, loopy, vomit-inducing way imaginable (and there are copious amounts of vomit, which adds a bit of realism only true sim players will appreciate). The simpler rides, like the Ferris Wheel and free-fall machines, are all pre-fabricated, but have unique appearances designed to reflect various theme sections of the park.
Goals are arranged nicely, as you progress through several areas (beginning in the Land of Invention) by completing certain challenges before gaining access to other areas like the Polar Zone and Arabian Nights. Each theme area is divided into several sections, which are unlocked in a similar way. The succession of locales opening up for development generates a nice sense of expansion.
The final problem, though, is the game's absurdly easy nature. It takes no time at all to expand your park to crazy dimensions, and most of the challenges are quickly dispensed with. The chance to make huge piles of computer money so easily is actually a bit embarrassing to the sim entrepreneur. Unfortunately, SimCoaster never really achieves a sense of urgency or player immersion found in similar games.
Graphics: Each ride has a very well realized visual concept and the carnival atmosphere is unmistakable.
Sound: The constant harangue of the 'helper' is enough to make you leap off the tallest coaster. Ambient sounds are decent.
Enjoyment: Endlessly expanding your amusement park empire is an essentially fun activity, but the speed in which you can do so in SimCoaster dampens the challenge.
Replay Value: The potential for building differently designed theme parks guarantees several replays.
People who downloaded SimCoaster (a.k.a. Theme Park Inc) have also downloaded:
Sim Theme Park (a.k.a. Theme Park World), SimCity 3000, Zoo Tycoon, RollerCoaster Tycoon Deluxe, Sim City 2000, Sims, The, SimPark, SimSafari
SimCity 3000 Unlimited is a city-building simulation game. Developed in 1999 it was the third installment of the SimCity series. Currently, in 2020, many more players are familiar with SimCity 4 or SimCity BuildIt, modern variations on SimCity 3000. SimCity 3000 Unlimited allows the player to create a city of their own. With many different customization options, from creating urban housing to central city hubs. The standard of applying, plumbing, electrical, etc also are features present in SimCity 3000. This simulation game allows the player to create a megalopolis of their own from tall standing skyscrapers, carnivals, museums, etc.
Gameplay
SimCity 3000 Unlimited has you starting with a few residential, commercial, industrial zones. After you begin creating capital, you can buy more and more upgrades. Some more lavish than others. Your city will be filled up with roads, subways, railways, plumbing, and electrical lines. Eventually, you will get to a point to expand into important items such as a police station, fire station, schools, etc. These buildings will allow you to keep your city in check, as well as improve the educational abilities of the civilians. SimCity 3000 Unlimited comes with its fair share of realistic simulation, from taxes to recreational areas, landfills, and city suggestions. It’s not just about making your city look beautiful, you must balance the city between a multitude of factors. Between crime, cleanliness, satisfaction, and traffic, there are many micro manageable settings the user has to adjust. For instance, maybe you would like to implement certain fines or taxes that would benefit the city but may reduce satisfaction. Or implementing more police stations would decrease the amount of crime in that area but may come with its fair share of complaints.
Graphics
The graphics one-up the graphics in SimCity 2000, naturally the next selection of the series should have upgraded graphics as well as gameplay. The graphics elicit a greater sense of detail and precision. Furthermore, the player can zoom in and see actual pedestrians walking on the streets of your city. This is similar to the likes of games like Roller Coaster Tycoon 3 where actual riders and pedestrians can be seen, and seen with great detail when zoomed up close. While SimCity 3000 Unlimited was released half a decade before Roller Coaster Tycoon 3, it certainly did not fail in the graphics department. While the graphics are certainly nice for 1999, SimCity 3000 Unlimited feels like a more aesthetic graphically intense SimCity 3000, those who have played the previous SimCity titles will be able to find their way around SimCity 3000 easily.
Game Comparisons
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SimCity 3000 Unlimited at the time of release was only one of it’s kind in the genre. However now in 2020, the city building simulation genre has grown immensely. The more modern SimCity 4 or SimCity BuildIt are direct products of SimCity 3000. Other modern games such as City Skylines or the Tropico series also have the same idea of creating a city and managing the many settings each city contains.
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Conclusion
SimCity 3000 Unlimited, while old, still holds up for its time as one of the greatest city-building simulation games. Without it, we would not have its modern variants. If you’re looking for a more rustic old style of city-building simulation or just a trip down memory lane you should look to SimCity 3000. Remember to try out the more modern titles, as those have many more customization options and modern settings.