Defines your terrain draw distance. Even lower powered machines can sometimes cope having this set to far in excess of the 'object' draw distance. This also affects the distance at which AI can acquire targets. Back in the OFP days, if you put view distance up too high then tanks would snipe you from the other side of the island. Arma 3 Draw Distance While Witcher 3’s draw distance is respectable, if you want the crowned champion look no further than Arma 3 ($40 on Steam). Go ahead, set the draw distance to 25 kilometers.
ArmA 3 modeling. 3D model file extension is P3D and bis changed to use type 70 P3D file format, old ArmA 2 tools (like Oxygen 2) most likely wont work anymore. ArmA 3 BIS Example Character MLOD/P3DM Model. ArmA 3 Weapon Collimator Sights Tutorial by Alwarren ArmA 3 Custom Characters Head visible in freelook mode. In Arma and Just Cause 2 they do a good job of that because the maps are so big, even with 12 km view distance (in Arma 3). Draw Distance tricked people, on San. I dont have much time to put into this, but a brief go at the editor with the new units has shown a problem. Everyone knows, to increase FPS you reduce the distance at which the world is drawn. Within that you can controll the level of detail placed on those items. Many of us have a draw distance set to somewhere around OVERALL=2,500; OBJECT=1,200; SHADOW=100.
Description
Returns a distance in meters between Objects, Positions or Locations.
Syntax
- Syntax:
- param1 distance param2
- Parameters:
- param1: Object or Array in format PositionAGL or Position2D
- param2: Object or Array in format PositionAGL or Position2D
- Return Value:
- Number - Distance in meters or 1e10 if distance cannot be calculated
Alternative Syntax
- Syntax:
- location1 distance location2
- Parameters:
- location1: Location or Array in format Position or Position2D
- location2: Location or Array in format Position or Position2D
- Return Value:
- Number - Distance in meters or 1e10 if distance cannot be calculated
Examples
- Example 1:
_meters = playerdistance _object;
- Example 2:
_meters = playerdistance [1,2,3];
- Example 3:
_meters = [1,2,3] distance [4,5,6];
- Example 4:
_meters = positionplayerdistancenearestLocation [positionplayer, 'hill'];
Additional Information
- See also:
- Groups:
- Math - Geometry
Notes
- Posted on Feb 14, 2007 - 12:00
- Sudden Death
- distance to position3D (array) doesnt work with OFP, only objectsArmed Assault:position3D (array) and object works
- Posted on Mar 10, 2010 - 12:00
- Rommel
- This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
- Posted on Aug 03, 2012 - 10:15
- Igneous01
- If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie:player distance [0,0,200]will return 200, if the player is at this position at ground/sea level.
- Posted on March 22, 2014
- AgentRev
- When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.
- 2How to use a task
- 3How to read a task's information
- 4Advanced
Basics
Tasks are a group's objectives. Arma 3 introduced the Arma 3 Task Framework to work with tasks with ease.
The Task Framework functions have a global effect.
How to use a task
Create a task
Assign a task
Set a task's type
Arma 3 Draw Distance
Set a task's visibility
Update a task's description
Update a task's waypoint position
Update a task's status
Delete a task
How to read a task's information
Find if a task exists
Find if a task is completed
Get a task's status
Get a task's type
Arma 3 Server Draw Distance
Get a task's visibility
Get a task's description
Get a task's destination
Get a unit's tasks
Advanced
Define a task in mission config
You can define a task in Description.ext's CfgTaskDescriptions: