Arma 3 Draw Distance

Defines your terrain draw distance. Even lower powered machines can sometimes cope having this set to far in excess of the 'object' draw distance. This also affects the distance at which AI can acquire targets. Back in the OFP days, if you put view distance up too high then tanks would snipe you from the other side of the island. Arma 3 Draw Distance While Witcher 3’s draw distance is respectable, if you want the crowned champion look no further than Arma 3 ($40 on Steam). Go ahead, set the draw distance to 25 kilometers.

ArmA 3 modeling. 3D model file extension is P3D and bis changed to use type 70 P3D file format, old ArmA 2 tools (like Oxygen 2) most likely wont work anymore. ArmA 3 BIS Example Character MLOD/P3DM Model. ArmA 3 Weapon Collimator Sights Tutorial by Alwarren ArmA 3 Custom Characters Head visible in freelook mode. In Arma and Just Cause 2 they do a good job of that because the maps are so big, even with 12 km view distance (in Arma 3). Draw Distance tricked people, on San. I dont have much time to put into this, but a brief go at the editor with the new units has shown a problem. Everyone knows, to increase FPS you reduce the distance at which the world is drawn. Within that you can controll the level of detail placed on those items. Many of us have a draw distance set to somewhere around OVERALL=2,500; OBJECT=1,200; SHADOW=100.

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Description

Description:

Returns a distance in meters between Objects, Positions or Locations.

If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea. If Position2D is supplied, z is assumed 0. If you need distance between two Position3D coordinates, use vectorDistance.

Syntax

Syntax:
param1 distance param2
Parameters:
param1: Object or Array in format PositionAGL or Position2D
param2: Object or Array in format PositionAGL or Position2D
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated

Alternative Syntax

Syntax:
location1 distance location2
Parameters:
location1: Location or Array in format Position or Position2D
location2: Location or Array in format Position or Position2D
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated
Arma 3 Draw Distance

Examples

Example 1:
_meters = playerdistance _object;
Example 2:
_meters = playerdistance [1,2,3];
Example 3:
_meters = [1,2,3] distance [4,5,6];
Example 4:
_meters = positionplayerdistancenearestLocation [positionplayer, 'hill'];

Additional Information

See also:
Groups:
Math - Geometry

Notes

Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objectsArmed Assault:position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie:player distance [0,0,200]will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
AgentRev
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.
Retrieved from 'https://community.bistudio.com/wiki?title=distance&oldid=163269'
  • 2How to use a task
  • 3How to read a task's information
  • 4Advanced

Basics

Arma 3 draw distance mod

Tasks are a group's objectives. Arma 3 introduced the Arma 3 Task Framework to work with tasks with ease.
The Task Framework functions have a global effect.


For Arma 2's Task Tutorial, see Arma 2: Task Tutorial.


How to use a task

Create a task

The 'taskID' argument is the task's ID used for later references. This string gets defined here on creation and must be unique for each task. It should be kept short for network economy.

Assign a task

This step is optional here as we used true as the fifth argument of the BIS_fnc_taskCreate call, making it the current task.

Set a task's type

This could have been set in the task creation call as the eighth argument. See BIS_fnc_taskCreate's type parameter.

Arma 3 Draw Distance

Set a task's visibility

Update a task's description

Update a task's waypoint position

Update a task's status

Delete a task

Arma 3 server draw distance


How to read a task's information

Find if a task exists

Find if a task is completed

'Completed' means that the task is either 'SUCCEEDED', 'FAILED' or 'CANCELED'.
Draw

Get a task's status

Get a task's type

Arma 3 Server Draw Distance

Get a task's visibility

Get a task's description

Get a task's destination

Get a unit's tasks


Advanced

All these details can be found in the Description.ext's Tasks chapter.

Define a task in mission config

You can define a task in Description.ext's CfgTaskDescriptions:


Define a new task type


Define task display behaviour


See also

Retrieved from 'https://community.bistudio.com/wiki?title=Arma_3_Task_Framework_Tutorial&oldid=169535'