Srb2 Kart Track Addons

Custom sounds and music are common in SRB2 addons. This tutorial teaches you how to add them to WAD or PK3 files. If you want custom music to be played in your custom level, see the level header article.

Sep 10, 2017 Create pages for all of the tracks (bar DVC and Sunshine Castle as per requested by Simsmagic) D00D Kart 64 is a Addon to SRB2 Riders that is created by D00D64, along with the assistance of other members of the community, which focuses solely on the Kart mode of SRB2 Riders. MAPxx Map name Picture Minimap Silver time Gold time Ring Cup MAP01 Green Hills Zone 01:50.00 01:26.31. Kart Airlines (by V.R.T,) — — MAP59 Honeybee Industry (by fickle) — —. SRB2 Frozen Night MAPHB Black Bliss MAPHC FZ Silence MAPHD SMK Rainbow Road MAPHE SRB2. Welcome to SRB2.org! Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom.SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D. Originally based on the Mario Kart mode of SRB2 Riders, it is a kart racing game with Sonic and SEGA-themed characters, items and maps. A while back Bethesda took the Unity ports of Doom and Doom 2 made for consoles and added them to the Bethesda launcher, making the 90s shooters run at 60fps with widescreen support and an add-ons. My first release for SRB2 Kart Emerald Lake is based on the Project RoboTower stage of the Same name. This stage is basic, but as my first kart track, I believe Basic is good. The track features a tunnel, a water segment, and a segment of the SP stage as scenery. The whole track can even be completed in under 3 min.

  • 1Accepted sound formats
  • 3Sounds
  • 4Music

Accepted sound formats

SRB2 v2.2 can play many different sound and music formats. Like Doom itself and Doom-based games and mods, SRB2 includes native support for the Doom Sound Format, though another widely used format for sounds is WAV (.wav). The most widely used format for music is Ogg Vorbis (.ogg), as it compresses well without much drop in quality.

Below is a list of the formats supported by each of the sound/music libraries included with SRB2.

SDL_mixer formats

Source: [1]
  • FLAC
  • MikMod MOD
  • MIDI (Timidity or native Windows support)
  • Ogg Vorbis
  • MP3 (SMPEG libraries)
  • WAV

game-music-emu formats

Source: [2]
  • AY (ZX Spectrum/Amstrad CPC)
  • GBS (Nintendo Game Boy)
  • GYM (Sega Genesis/Mega Drive)
  • HES (NEC TurboGrafx-16/PC Engine)
  • KSS (MSX Home Computer/other Z80 systems – doesn't support FM sound)
  • NSF/NSFE (Nintendo NES/Famicom ndash; with VRC 6, Namco 106, and FME-7 sound)
  • SAP (Atari systems using POKEY sound chip)
  • SPC (Super Nintendo/Super Famicom)
  • VGM/VGZ (Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro)

libopenmpt formats

Source: [3]

Main formats:

  • MOD (ProTracker)
  • S3M (ScreamTracker 3)
  • XM (FastTracker 2)
  • IT (Impulse Tracker)
  • MPTM (OpenMPT)

Other formats:

  • 669 (Composer 669 / UNIS 669)
  • AMF (ASYLUM Music Format / Advanced Music Format)
  • AMS (Extreme’s Tracker / Velvet Studio)
  • C67 (Composer 670 / CDFM)
  • DBM (Digi Booster Pro)
  • DIGI (Digi Booster)
  • DMG (X-Tracker)
  • DSM (DSIK)
  • DTM (Digital Tracker / Digital Home Studio)
  • FAR (Farandole Composer)
  • GDM (General Digital Music)
  • ICE / ST26 (Ice Tracker / SoundTracker 2.6)
  • IMF (Imago Orpheus)
  • J2B (Jazz Jackrabbit 2 Music)
  • M15 / STK (SoundTracker and compatible)
  • MDL (DigiTrakker)
  • MED (OctaMED)
  • MO3 (MO3)
  • MT2 (MadTracker 2)
  • MTM (MultiTracker)
  • OKT (Oktalyzer)
  • PSM (Epic Megagames MASI)
  • PLM (Disorder Tracker 2)
  • PT36 (ProTracker 3.6 IFF)
  • PTM (PolyTracker)
  • SFX / SFX2 / MMS (SoundFX / MultiMedia Sound)
  • STM (Scream Tracker 2)
  • STP (Soundtracker Pro II)
  • ULT (UltraTracker)
  • UMX (Unreal Music)
  • WOW (Grave Composer)

MikMod formats

Source: [4]
  • 669 (Composer 669, Unis 669)
  • AMF (DSMI Advanced Module Format)
  • AMF (ASYLUM Music Format V1.0)
  • APUN (APlayer)
  • DSM (DSIK internal format)
  • FAR (Farandole Composer)
  • GDM (General DigiMusic)
  • IT (Impulse Tracker)
  • IMF (Imago Orpheus)
  • MOD (15 and 31 instruments)
  • MED (OctaMED)
  • MTM (MultiTracker Module editor)
  • OKT (Amiga Oktalyzer)
  • S3M (Scream Tracker 3)
  • STM (Scream Tracker)
  • STX (Scream Tracker Music Interface Kit)
  • ULT (UltraTracker)
  • UNI (MikMod)
  • XM (FastTracker 2)

Required tools

Srb2 kart master server
  • Your sound or music file, which can be in any of the supported formats listed above. If your file is in an unsupported format, you need to convert it using additional software such as Audacity.
  • A lump editor. SLADE is recommended for this, but this tutorial will also cover XWE where necessary.
  • If you want to add a loop point to your music, you also need a media application capable of editing a file's information tags, such as Audacity.

Sounds

File format

Srb2 kart track addons download

You can use any of the supported formats listed above for your sound file. However, some MP3s may not work properly as sounds (though they may work fine as music). Since sounds are usually short, you can safely use uncompressed formats such as WAV.

Choosing the lump name

Before you import your sound lump, you need to know how to name it. The names of sound lumps are prefixed by DS, e.g., DSSPIN. If you want to replace an existing sound, look up the name of the lump in question in the list of sounds and give your lump the same name. To find out which sounds you want to replace, you can preview SRB2's sound lumps, which are stored in the file srb2.pk3. SLADE and XWE both have settings for filtering the lump list, by selecting 'Audio' on the 'Show' drop-down box, or with the 'Sound' button, respectively. Now that only sound effect and music files are shown, select the sound effect you want to check from the list and click the play button, or if using XWE, select Wave → Play in the menu bar.

If you want to add a new sound without replacing an old one, you must declare a name for it via SOC or Lua. The game will then automatically reserve one of 1600 free slots for the new sound. The internal sound names used by SRB2 are in lowercase and use a sfx_ prefix. For example, if the name of your sound lump is DSCUSTOM, you must declare the sound as sfx_custom. See Freeslot > Declaring freeslot names for a guide on how to declare custom sounds.

Importing the sound file

Now you can import your sound file into your WAD or PK3 file as a lump. Open the WAD or PK3 file with your lump editor. Now insert your sound file. In SLADE, you can simply drag and drop the file into the lump list. In XWE, select Entry → Load on the menu bar, navigate to the folder that contains your file and insert it. Once the file is imported, make sure the lump name matches the name you decided to use. If not, right-click on the lump and select Rename or Rename Entry, respectively.

Now save the WAD or PK3 file, close the lump editor (XWE saves automatically) and load the file in SRB2 for testing. If the sound isn't played, check if you gave your lump the correct name and, if necessary, declared the freeslot correctly.

Music

File format

Unlike sounds, music files are typically fairly long, so you should make sure the size of your file isn't too large. This isn't a problem with sampled music in the MIDI and MOD formats, whose file size is already very small. Recorded music (formats like MP3 and Ogg), however, can become rather large when using a high bitrate. It is recommended that you use the Ogg format (which sounds better at low bitrates) with a bitrate of no more than 128 kb/s. This article will not cover how to convert to Ogg. Note that if you choose to use the Ogg format, your file must have a sampling rate of 44,100 Hz to function properly.

Choosing the lump name

Before you import your music lump, you need to know how to name it. Most music lumps in SRB2 go by the naming convention O_MAPxxM, with xx being the two-digit form of the number of the map in which the music should be used; for map numbers above 99, extended map numbers must be used. Some music lumps that are used for special purposes in the game don't follow this convention, such as O_CHRSEL for the music on the character select screen. If you want to replace SRB2's own music, look up the name of the lump in question in the List of music article and give your lump the same name. For example, if you want to replace the music for Greenflower Zone Act 1, name your lump O_GFZ1. If you don't want to replace existing music, you can give the lump any name as long as it starts with O_.

Note that music lumps in the MIDI format start with the prefix D_. The prefix O_ is used for all other formats.

To find out which music you want to replace, you can preview SRB2's music lumps, which are stored in the file music.dta. SLADE can play back Ogg music itself, but if you're using XWE, you will need to export the file. To do this, select the music lump in question and select Entry → Save As... in the menu bar. If your music lump starts with O_, you must save it as an Ogg file. Under 'Save as type', select 'All Files (*.*)' and then save your file as filename.ogg. Don't forget the file ending .ogg or your music file cannot be opened. After saving the file, you can open it in a compatible music player.

Looping (optional)

An image illustrating the first method of inserting a loop point.
An image illustrating the third (deprecated) method of inserting a loop point.

For digital music formats that do not automatically loop, there is a way to supply an external looping point for the music. This will cause SRB2 to loop the music back to a predefined point once it finishes playing, rather than the beginning of the track.

There are three ways to set up a loop point. The first two involve using a dedicated metadata tag, while the last uses the file's COMMENT metadata field.

The preferred way of setting a loop point is using the LOOPMS metadata tag. When using LOOPMS, the loop point should be supplied in terms of milliseconds. Audacity can insert this dedicated tag in the 'Export' dialog. To do so, click 'File' on the menu bar, click 'Export', and select your preferred audio format. Then, after selecting the folder you want the audio file to be exported to, click the 'New' button in the 'Edit Metadata Tags' window. Input LOOPMS as the name for the tag and input the desired time in milliseconds as the value (for example, 30.25 seconds equal 30250 milliseconds).

The other methods require that you supply the loop point in terms of audio samples, directly related to the sampling rate of the file. A crude way to calculate the value of the loop point would be to multiply the position where you want to place the loop point, in seconds, with the sampling rate of the file – for example, to place the loop point for a file with a sampling rate of 44,100 Hz at 30.250 seconds, you would use 1334025 (= 30.25 × 44100) as the value. A more fine-grained method is to load the file in Audacity, identify the best position for the loop and then look up the precise sample number at which it occurs.

The second method of setting a loop point is through another dedicated metadata tag, the LOOPPOINT tag. You can add this tag the exact same way as the LOOPMS tag; just use LOOPPOINT as the name instead, and the number of samples as the value (1334025 with our example).

The third and last method of supplying a loop point is to insert the text LOOPPOINT=<value> in the COMMENTS field of the music file, where <value> is the number of audio samples as mentioned above (again, 1334025 with our example). This method for providing a loop point is deprecated and exists only for backwards compatibility with older versions.

Note that music modules and emulated music tracks use different built-in mechanics for looping the track – if you need to edit the loop point for such a track, you should consult a tutorial for the format in question. MIDI tracks cannot be looped in SRB2 at all.

Importing the music file

Now you can import your music file into your WAD or PK3 file as a lump. Open the WAD or PK3 file with your lump editor. Now insert your music file. In SLADE, you can simply drag and drop the file into the lump list. In XWE, select Entry → Load on the menu bar, navigate to the folder that contains your file and insert it. Once the file is imported, make sure the lump name matches the name you decided to use. If not, right-click on the lump and select Rename or Rename Entry, respectively.

Now save the WAD or PK3 file, close the lump editor (XWE saves automatically) and load your file in SRB2 to test the music. If the music isn't played, check if you gave your lump the correct name.

Listening to music with SLADE

SLADE can play certain sound formats, such as Ogg, MP3, WAV, and MIDI. Some other formats, such as VGM, cannot be played in SLADE and will appear as a lump of unknown type. This does not mean your VGM won't work, but be sure to add the file you're working on to SRB2 and test to see if the music works properly.

Retrieved from 'https://wiki.srb2.org/w/index.php?title=Sound_and_music_tutorial&oldid=109722'
SRB2Kart title screen

Sonic Robo Blast 2 Kart (usually shortened to SRB2Kart or SRB2K) is a source codemodification of Version 2.1 made by Kart Krew. Originally based on the Mario Kart mode of SRB2 Riders, it is a kart racing game with Sonic and SEGA-themed characters, items and maps. SRB2Kart features over 100 maps for two game modes: the main Race mode and a Battle mode where players fight each other using the items available in the game. Despite Version 2.2 being out, SRB2Kart is still supported by Kart Krew, the Message Board, and the Master Server. Future releases are still planned.

  • 4Characters
  • 6Editing features
    • 6.6Level header parameters
  • 7Other features

Current release information

  • Current version: 1.3 (September 13, 2020)
  • Available at:SRB2 Message Board
  • Zone Builder configuration file:Download
  • Source code:GitHubGitLab

Gameplay and content

Srb2 Kart Track Addons Download

SRB2Kart's gameplay is that of a typical kart racer, with the ability to drift and get boosts from drifts, items to help or hinder the player, and many other staples associated with the genre. However, its handling and physics are different from other kart racers, with a focus on momentum and skill-based gameplay. Among differences, SRB2Kart introduces some new mechanics and techniques, including the sliptide (performed by turning inwards after receiving a boost), the Drop Dash (performed by holding Accelerate while respawning), and the ability to skip on water up to two times with enough momentum. In addition, items thrown behind the player will move drastically slower than if the player had thrown them forward, and certain items (Bananas, Eggman Monitors, and Mines) can be dragged behind the player as a means of defense, though this will cause them to slow down after a short time.

As of the current release, Single Player only offers a Time Attack mode where the player races against staff ghosts and earns medals for completing a course under certain times: Silver medals are awarded for beating a course's best time, and Gold medals are awarded by beating the top staff ghost of that course. Getting certain amounts of medals or playing a set number of races will unlock extra content, including additional cups and a harder race speed. Time Attack mode can't be played in a cheated game or if any major add-ons (i.e. different mechanics, extra game modes, level replacements or a character with an additional Lua script) are loaded.

The principal feature of SRB2Kart is Multiplayer, which can be played offline through local play with up to four players, or online through LAN or Internet with support for up to 16 players. Split-screen mode is supported for both online and offline modes, with up to four players on each client. If an online server requires certain add-ons, the game will download and load them prior to a join request, if the server allows file downloading.

Items

Items are provided by item boxes, which are littered across a track or battle arena. There are 16 different items which can be obtained:

ItemIconDescription
SneakersGrants the user a boost of speed that allows them to cross over offroad sections with relative ease or quickly recover from a crash. Comes in single and triple varieties. In Battle Mode, hitting another player with a Sneaker charge will steal a bumper from them.
Rocket SneakersA version of the Sneakers that lets the user gain a speed boost as long as it is active. The meter depletes gradually over time and with each use, so careful timing is key to get the most use out of this item. Race Mode only.
BananaA staple of any kart racer, these can be laid out on the track to slip up other racers. Comes in single, triple and 10x varieties.
OrbinautSpiraling spike balls for protection, which can be fired ahead or behind to hit other players, and can bounce off of walls. Comes in single, triple and quadruple varieties.
JawzA shark-like missile that locks on to the nearest player and chases them from behind. Comes in single and double varieties.
InvincibilityWhen used, the user becomes completely invulnerable to harm and is given a boost in speed for a short period of time. They can also ram into other players and drive on offroad.
HyudoroSteals an item from a random player and temporarily turns the user invisible, making them invulnerable to harm and allowing them to drive on offroad.
GrowMakes the user grow twice their size and allows them to squish any players they run into. The user is also invulnerable to harm, but will still drive slower on offroad.
ShrinkShrinks every player in front of the user and forces them to drop their items. Shrunk players can be squished by other larger players. Race Mode only.
BallhogFires 5 bombs that bounce off of walls in a spread out pattern.
Pogo SpringCauses the user to jump high into the air, making it a great tool to quickly get out of danger. If the user lands on another player, they will steal a bumper from them. Battle Mode only.
Kitchen SinkWhen thrown, it will instantly kill whoever it touches and display a message saying who was hit by it. This item has a very slim chance of appearing in the item roulette.
Eggman MonitorIt's a fake! Picking it up after it has been placed will cause the user to drop their current item and activate a 3-second countdown leading to an explosion. Pressing the Item button will trigger the explosion early, and other players can be caught in the blast.
MineWhen thrown, it will become active once it touches the ground. Any players that get close to it while active will cause it to explode, and it can be kicked around before it activates.
Self-Propelled BombAlso known as SPBs, these bombs will target and pursue the player in first place when thrown, exploding upon contact with them. Unlike similar items in other kart racers, it's entirely possible to avoid it for an entire race with skillful and careful driving. Race Mode only.
Thunder ShieldA shield that automatically forms once obtained and sends out a thunderclap when triggered. Any players caught in the blast will be spun out, and it can also be used to destroy a Self-Propelled Bomb. Race Mode only.

Characters

Srb2
See also: SRB2Kart/Character WAD
See also: SRB2Kart/Chart of characters

SRB2Kart features 5 characters available in the base game, as well as an additional 30 in the included optional bonuschars.kart add-on. Up to 128 characters (including the base game characters) can be added to the game at once through the use of add-ons. Characters are automatically balanced according to two stats with values between 1 and 9: speed and weight. A high speed stat lets the player reach faster speeds at the expense of worse acceleration, and a high weight stat makes it easier for the player to push others around with less handling and wider drifts as a trade-off. In addition, a character's speed and weight will directly affect how fast they build up drift sparks: a slower, heavier character (i.e. Dr. Eggman) will build up drift sparks much quicker than a faster, lighter character (i.e. Sonic).

Base characters

CharacterIconSpeedWeight
Sonic82
Tails22
Knuckles55
Dr. Eggman28
Metal Sonic88

Bonus characters

Srb2 Kart Track Addons
CharacterIconSpeedWeight
Flicky91
Motobug15
Amy52
Mighty58
Ray25
Espio66
Vector77
Chao11
E-102 Gamma19
Chaos Zero39
Shadowv1.0.2–v1.1: 8
v1.0.0–v1.0.1: 7
v1.0.2–v1.1: 5
v1.0.0–v1.0.1: 4
Rougev1.0.4–v1.1: 5
v1.0.2–v1.0.3: 2
v1.0.0–v1.0.1: 4
v1.0.4–v1.1: 3
v1.0.2–v1.0.3: 5
v1.0.0–v1.0.1: 3
Hero Chao21
Dark Chao12
Cream41
E-123 Omega99
Blaze73
Silver34
Wonder Boyv1.0.2–v1.1: 4
v1.0.0–v1.0.1: 5
v1.0.2–v1.1: 7
v1.0.0–v1.0.1: 8
Arle43
NiGHTS7v1.1: 4
v1.0.0–v1.0.4: 1
Sakura Shinguji54
Ulala33
Beat56
Vyse87
Aiai76
Kiryu Kazuma67
Aigisv1.0.2–v1.1: 6
v1.0.0–v1.0.1: 9
v1.0.2–v1.1: 4
v1.0.0–v1.0.1: 1
Hatsune Miku36
Doomguy68

Levels

Main article: SRB2Kart/Levels

Currently, there are 108 levels in SRB2 Kart, consisting of 12 Race cups with 5 tracks per cup for a total of 60 Race tracks (of which 3 cups/15 tracks are unlockable), 29 Battle arenas, 15 Map Hell Race tracks, 3 Map Hell Battle arenas and the Podium Evaluation map (which will be used in a future update).

Editing features

Thing types

  • Thing type 462: SD2 BP Balloon
  • Thing type 553: Gray Spring
  • Thing type 554: Invisible Spring
  • Thing type 557: Diagonal Blue Spring
  • Thing type 711: MKDS PG Tree
  • Thing type 712: MKDS PG Flower 1
  • Thing type 713: MKDS PG Flower 2
  • Thing type 714: MKDS PG Flower 3
  • Thing type 715: MKDS PG Bush
  • Thing type 716: HTZ Pinetree
  • Thing type 717: HTZ Bush
  • Thing type 718: MKSC SG Vine 1
  • Thing type 719: MKSC SG Vine 2
  • Thing type 720: MKSC SG Vine 3
  • Thing type 724: RBA Boost
  • Thing type 725: RBA Spikeball 3
  • Thing type 726: RBA Spikeball 2
  • Thing type 727: RBA Spikeball 1
  • Thing type 728: Chao Fruit (Pink)
  • Thing type 729: Chao Fruit (Red)
  • Thing type 730: Chao Fruit (Orange)
  • Thing type 731: Chao Fruit (Blue)
  • Thing type 732: PC Merry-Go-Round Horse
  • Thing type 733: PC Exploding Barrel
  • Thing type 734: Twinkle Cart Ambience
  • Thing type 735: PC Merry-Go-Round Ambience
  • Thing type 736: PC Bowling Pin
  • Thing type 737: Small Red Torch
  • Thing type 738: THH Monokuma
  • Thing type 739: Small Purple Torch
  • Thing type 740: CK RR Pegasus Statue
  • Thing type 741: CK RR Lizard Man Statue
  • Thing type 742: CK RR Dragon Statue
  • Thing type 743: CK RR Chimera Statue
  • Thing type 744: CK RR Chest
  • Thing type 745: KKR GD Tree
  • Thing type 746: KKR GD Duck
  • Thing type 747: KKR GD Thing
  • Thing type 748: Green Torch
  • Thing type 749: Blue Torch
  • Thing type 1479: Torch (no fullbright)
  • Thing type 1480: Devil Gargoyle
  • Thing type 1481: Angel Gargoyle
  • Thing type 1482: Generic Palmtree
  • Thing type 1483: Peach's Castle Flag
  • Thing type 1484: Sonic the Hedge (bust)
  • Thing type 1485: Tall Bush
  • Thing type 1486: Bush Tree
  • Thing type 1487: Fire Hydrant
  • Thing type 1488: Random Audience Member
  • Thing type 1600: VVZ Smoke
  • Thing type 1601: MCZ Jack in the Box
  • Thing type 1950: AAZ Palmtree
  • Thing type 1960: SM SS3 Pillar
  • Thing type 1969: MZ Torch
  • Thing type 1970: MZ Burner
  • Thing type 1988: RRZ Lamp
  • Thing type 1989: RRZ Chain
  • Thing type 2000: Random Item
  • Thing type 2005: BBZ Frogger
  • Thing type 2006: BBZ Robra
  • Thing type 2007: BBZ Blue Robra
  • Thing type 2015: Buzz Bomber
  • Thing type 2016: SCZ Palmtree
  • Thing type 2018: PRZ Smoke Generator
  • Thing type 2200: AS Toad – A static Toad that flies off screaming upon contact and explodes (doesn't respawn). Used in Arid Sands.
  • Thing type 2201: FTZ Lizard Man Statue
  • Thing type 2202: FTZ Lion Man Statue
  • Thing type 2301: SMK DP Bush 1
  • Thing type 2302: SMK DP Bush 2
  • Thing type 2303: SMK DP Bush 3
  • Thing type 2311: EZZ Propeller
  • Thing type 2400: Big Puma
  • Thing type 2496: 3CD Tree 1
  • Thing type 2497: 3CD Tree 2
  • Thing type 2498: 3CD Bush
  • Thing type 2499: 3CD Moon
  • Thing type 2500: Chomper
  • Thing type 2679: EGZ Fog Generator
  • Thing type 2800: Autumn Flower
  • Thing type 2801: Autumn Sunflower
  • Thing type 2802: Autumn Budding Flower
  • Thing type 2805: Autumn Bush
  • Thing type 2807: Decorative DKR Item
  • Thing type 2808: Big Ring
  • Thing type 2809: Decorative MKSC Item
  • Thing type 3000: SCZ Blue Flower
  • Thing type 3001: SCZ Blue Tulips
  • Thing type 3002: SCZ Yellow Flower
  • Thing type 3003: SCZ Yellow Tulips
  • Thing type 3120: MC Random Shadow
  • Thing type 3121: MC Roaming Shadow
  • Thing type 3122: MC Sign
  • Thing type 3124: MC Spotlight
  • Thing type 3199: Mementos Reaper Waypoint
  • Thing type 3201: Mementos Teleporter
  • Thing type 3202: Mementos Reaper
  • Thing type 3203: SMK VL Ice Block
  • Thing type 3204: DSZ Pinetree
  • Thing type 3742: DPZ Palmtree
  • Thing type 3745: SMK VL Snowball
  • Thing type 3970: SMK Pipe
  • Thing type 3971: SMK DP Monty Mole
  • Thing type 3972: SMK Thwomp
  • Thing type 4022: SCZ Wall Plant
  • Thing type 4024: SCZ Plant
  • Thing type 4025: SCZ Bush
  • Thing type 4026: CAZ Skull
  • Thing type 4027: CAZ Phantom Tree
  • Thing type 4028: CAZ Flying Gargoyle
  • Thing type 4029: CAZ Lamppost
  • Thing type 4030: CAZ Dead Tree
  • Thing type 4050: CD SS1 UFO

Actions

Linedef flags

  • Linedef flag 15: Invert Encore Remap – Inverts the effects of the Encore Remap if an Encore Palette has been made. With FOFs, this needs to be set on the linedefs in the map, instead of the ones on the control sector.

Linedef types

  • Linedef type 323: Record Attack Load – A type of linedef executor trigger which activates any linedef executor within its control sector immediately after the level loads in record attack. This linedef executor only triggers once, and will not trigger again until the level is reloaded. The tag given to this linedef is irrelevant.
  • Linedef type 328: Encore Load – A type of linedef executor trigger which activates any linedef executor within its control sector immediately after the level loads in encore mode. This linedef executor only triggers once, and will not trigger again until the level is reloaded. The tag given to this linedef is irrelevant.
  • Linedef type 413: Change Music – Has the same functionality, but checking Flag [8] / Peg Midtexture / Effect 3 hides the music credit which shows whenever a new song plays.

Sector types

  • Sector type 2: Offroad (Weak) – Slows the player down slightly unless they are under the effect of a speed boost.
  • Sector type 3: Offroad – Slows the player down moderately unless they are under the effect of a speed boost.
  • Sector type 4: Offroad (Strong) – Slows the player down greatly unless they are under the effect of a speed boost.
  • Sector type 12: Wall Sector
  • Sector type 112: Trigger Linedef Executor (Race Lap) – Activates the tagged trigger linedef on a certain lap of a race. The lap to use is based off of the player with the lowest current lap, unless Solid Midtexture is checked, in which case the lap of the player that enters the sector is used instead. By default the trigger linedef will activate if the used lap is equal to the front sidedef's x offset with an offset of 1 representing the second lap. If flags [6] / Not Climbable or [1] / Block Enemies are checked on the trigger linedef then the used lap must be greater than or equal or less than or equal to the front sidedef's x offset, respectively.
  • Sector type 192: Invert Encore Remap – Inverts the effects of the Encore Remap if an Encore Palette has been made. Normally, everything is remapped barring Spring Panels and Sneaker Panels.
  • Sector type 256: Spring Panel – Makes the player bounce forward after touching the sector like a spring, keeping any previous momentum or speed (or giving some if you didn't have too much speed).
  • Sector type 768: Spring Panel (Speed Capped) – Makes the player bounce forward after touching the sector like a spring, but caps your speed to a certain amount during the jump instead of keeping it.
  • Sector type 24576: Sneaker Panel – A boost panel, gives the player a speed boost upon contact.
  • Sector type 40960: Circuit Finish Line – Marks the completion of a lap after crossing all checkpoints before it. Note that it can be used as a Section completion marker in case your track is a one-way/section race (laps used as sections).

Level header parameters

SectionRace

Default setting: false

This parameter is used to indicate if a track is a sprint race where there's a defined end. If this is set to true, then the number of 'laps' which the player would have to do will be no more than the NumLaps value given.

MobjScale

Default setting:FRACUNIT

This parameter is used to set the scale of all Objects in the map, in multiples of FRACUNIT.

Example:MobjScale = FRACUNIT/2 would scale all Objects in the map to half of its current size.

ZoneTitle

Default setting: (none)

Replaces 'Zone' with the title on this parameter, unless the NoZone parameter is set to true, in which case it won't display at all. The zone title is limited to 21 characters; if it is longer, a warning will be displayed and the name will be truncated to fit.

List of music

Other features

Unlockables

This article or section contains a spoiler, an unlockable, or a secret. Please leave the page if you do not wish to view spoilers.

With the exception of Hell Attack, all unlockables can be unlocked either by collecting a certain number of medals or playing a certain number of matches.

UnlockableDescriptionNeeded medalsNeeded matches
Egg CupUnlocks the Egg Cup maps (Kodachrome Void, Boiling Bedrock, Egg Quarters, Virtual Highway and Eggman's Nightclub) for Time Attack and Multiplayer.5 medals25 matches
Chao CupUnlocks the Chao Cup maps (KKR Ganbare Dochu 2, CK Chao Circuit 1, CK Chao Circuit 2, CK Cloud Tops 2, CK Regal Raceway) for Time Attack and Multiplayer.15 medals50 matches
SMK CupUnlocks the SMK Cup maps (SMK Donut Plains 1, SMK Mario Circuit 2, SMK Ghost Valley 2, SMK Bowser Castle 3, SMK Vanilla Lake 2) for Time Attack and Multiplayer.30 medals150 matches
Hard Game SpeedUnlocks the Hard Game Speed option for use in Multiplayer.50 medals200 matches
Encore ModeUnlocks Encore Mode, which mirrors the tracks and may provide a complete palette remap of them, for use in Multiplayer.70 medals300 matches
Hell AttackUnlocks the ability to play Map Hell tracks in Time Attack.110 medals
Spoilers end here.

See also

Modifications[view]
v2.2Mystic Realm • SRB2 Battle
v2.1Acid Missile • Dumbventure • SRB2Kart • SUGOI • SUBARASHII • KIMOKAWAIII • Tortured Planet
v2.0Botanic Serenity • SRB2CB • SRB2 Riders • XSRB2
v1.09.4SA-SRB2 • Blue Heaven • ShufflarB2 • SRB2JTE
Pre-1.09.4SPMoves
Srb2

Srb2 Kart Track Addons For Pc

Retrieved from 'https://wiki.srb2.org/w/index.php?title=SRB2Kart&oldid=109871'